Killing Blow or Riven OR Voltaic/Shocking - So, with the Sisters of Parvos and glaive wind up speed nerfs, it's now actually needed to throw on Killing blow to reduce wind up down to pre-nerf wind up speed. If you don't own Primed Fever Strike, the regular Fever Strike will work, it'll just add less elemental damage. Electricity is a terrible damage type so we change into corrosive by introducing.
Primed Fever Strike/Fever Strike - The Xoris deals innate Electricity damage upon throw/charged throw, both of which also apply to the explosions. If your isn't maxed out, I recommend using a 90% elemental mod until it is, True Steel is not an acceptable replacement. Sacrificial Steel/Elemental Mod - In conjunction with, it raises the overall crit chance at x12 combo to 196.1% enabling all orange crits. The aura mod is great in conjunction with Amalgam Organ Shatter, as it further reduces heavy attack wind up speed. So we use it.Īmalgam Organ Shatter - Why you ask? Because the heavy attack wind up speed it provides increase how quickly you're able to charge and then throw your. Blood Rush works as intended, and it also affects the AoE explosions of both Volatile Rebound and Volatile Quick-Return.
Let me set the record straight after having tested it extensively. If you don't own Primed Pressure Point, regular Pressure Point will work fine, it'll just add less melee damage.īlood Rush - I've seen a stupid amount of hearsay about how interacts with Glaives. however, will add damage to both the, and the AoE explosions each time it bounces, thus making it our defacto damage adding mod. Primed Pressure Point/Pressure Point - Either through design or by accident, Condition Overload does NOT work with any Glaive using Volatile Rebound or Volatile Quick-Return ( I have tested this extensively!) will add ZERO damage. Never the less let's talk about the mods this build uses and why. This isn't calculated in Overframe's damage calculator probably because calculating the damage capability of is dependent on numerous factors.
In addition, none of these explosions will consume combo, meaning simply charging and throwing your glaive into a horde of enemies will cause a chain reaction of explosions, with each AoE explosion dealing 15-20k orange crits with the build I've provided above. The way it works is that each time you throw your and it bounces off an enemy, it explodes dealing AoE damage roughly equal to 50% of what a thrown heavy attack would deal. quiet literally bumped all Glaives from F tier weapons, to S tier weapons. Welcome to the 2.0, your new convenient kills everything (steel path included) weapon of choice. DE nerfed this shortly after release to expel all combo upon the use of a pseudo-exalted ability (Whipclaw, Landslide, etc.) After which the sadly passed into the realm of most weapons, i.e. The Xoris upon release was the best convenient stat stick available to all warframes that used pseudo-exalted weapons (, , etc.) as it allowed for infinite combo duration thus enabling players to not worry about maintaining 12x combo for pseudo-exalted weapon damage.